Book Content For Alpha Build

Shows the content that will be included for the alpha build of the game in preparation for the playtest on the 15 March

Rough Prototype

Adding new features: Sparkle, terrain work and water

Tree & Leaves

How to create leaves using particle systems in Blender and exported into Unity, as well as creating LOD systems for the leaves

Import Newest Model into Unity

Testing creature models in the engine and applied with the shader to see how it looks, together with post-processing changes