Yao is in charge of importing the image textures drawn into Unity and adjusting the rendering. The newest model of the cat is imported and tested with the flat shader we currently have. As the face uses a 2D image, the image is placed on a material with the properties adjusted to transparent, which would have the eyes and mouth correctly displayed whilst also hide the transparent background.
Post-processing is also applied by creating a global volume profile to change the saturation and lighting of the game. I’ve also added other components to make the in-game view more colourful like how we imagined it. As seen from the lighting, this render shader that is used right now doesn’t project shadows accordingly. Which will be later adjusted to a new toon shader in next week’s tasks.