Storyline

Creating the plot that the players experience from start to end with descriptions to assist with cutscene making in Unity

NPCs and Biomes Concept

Rough sketch drawings of objects or items that would appear in the biomes, main character troupe’s tribal items and their NPC's outfits

Rough Prototype

Adding new features: popup, menus and other immersive elements

Existing Model Adjustments

Adjusting the mesh of the petal cat creature for the rigging and making simple 2D texture for facial expression

Glowing Wax Model

Brief process on the 3D model creation for the wax rabbit creature