Creating the plot that the players experience from start to end with descriptions to assist with cutscene making in Unity
Rough sketch drawings of objects or items that would appear in the biomes, main character troupe’s tribal items and their NPC's outfits
Adding new features: popup, menus and other immersive elements
Adjusting the mesh of the petal cat creature for the rigging and making simple 2D texture for facial expression
Brief process on the 3D model creation for the wax rabbit creature