As for all the 3D models of the creatures will follow a similar process, I won't go over the general stages too much. But instead, make comments on the traits which these creature models have that are distinctive in the making to be different from one another.
Mesh
Texture Painting The texture for the rabbit ideally wanted to portray its special appearance of its waxy characteristics. As seen from the first attempt in painting the patterns of the petal cat after applied with a shader, having just a yellow gold base colour isn’t enough for this creature. Instead, I mixed a variety of blends of the initial colour scheme, then blurred them.
During the progress in the texture painting, I also tested how the colours in the image texture work on our temporary render style in Unity. As seen from the differences across the two programs, removing the luminous effect and remained with the gradient colour itself, the overall render still looks decent.
Face Emotes As I had better planned the topology with this one after learning from my first model, it’s easier to manage the placements of the facial features without needing to adjust the face mesh too much.
- Idle
- Talk
- Happy
Rigging & Weight Painting The armature for the legs are an interesting part I tried for this kind of body shape. The chubby lower section of the body would be expected the bones to be placed straight, I attempted this differently from the petal cat by having the wax rabbit’s knees in a bent angle.