We are able to present our games in accompany to the John Hansard Gallery’s ‘Who's Got Game!’, a small themed exhibition to play a range of classic board games from Board in the City. Another playtesting session where we can test out the game by possible standby volunteers or visitors interested in our game.
https://jhg.art/events/whos-got-game-3/
Our game build will be selectable from a dual launcher with our paired up game, Kamioshi, within these cabinets much like an arcade machine. For this playtesting, the focal surrounds the observational details that we might’ve found from playtesters. Not much interruption would be involved from us, but rather relies on the player’s own understanding of the game mechanics and controls from the hints and guidance we gave. This can be revisited again through Science Fair Feedback , learning from the feedback improvisation, we reviewed this on our previous large playtesting sampling. Overworld HUD and strengthening the hint to initial action to open the sketchbook and learn about the general controls are part of the method we executed.
To take note for the playtesters, as the main intention for this John Hansard event is to promote board games to be enjoyed. Visitors that came are in the demographics of either children and older people that don’t know how to use computers, as galleries are generally not very popular among the young people. The rest of the playtesters are from our fellow peers. As of the playtest samples gained in this session, we summarised some common action patterns that caught our attention:
Positive
Concerns