The stone tablet by Yao is made of simple shapes paired together to create the mesh model. Its material is texture painted in Blender. For the star indents, as they will be glowing in the game, the material for the emitter will be made in Unity.
The results of the model inside the game looks like this after having the new toon shader on it too. Colours are looking much brighter and lively compared to the selected render type in the Blender viewport shown above.
Sparkle and Star Glow In Unity Janle created a separate material and enabled emission to make objects glow. This is used for the stars in the tablet and the sparkle SFX. The glowing effect is also affected by the ‘Bloom’ setting in post-processing so that setting has to be turned up a bit to see the glow.