Most of the core mechanics of our game has been coded and current missing piece is the photo mode. As the rest of the game will be focusing on the environment and art style I would like to implement all the coding aspect early on. The tutorial creates a polaroid camera style which I believe could fit into our style.
Note: Ask Ross to make the photo mode togglable and make the F key in photo mode take picture instead of R.
A simple script for character movement will be needed to bring the creatures to life. I followed this tutorial for the movement script. This is a very basic movement script which might be expanded further on the development.
Note: The script uses animations but so far we have not made any animations for the models yet. Will be needed for the Alpha build.
Sketchbook UI I created some simple assets to replace the placeholder sketchbook from previous weeks. The details of the process can be found here Sketchbook Design
Fixing Minor Bugs This week I focused on some minor bugs related to the terrain. In Rough Prototype I worked on some basic terrain for the start of our game but I encountered some issues with the grass tool. The tool has a blending feature to create a more seamless transition between the grass and ground but it was only blending with grey instead of the colours on the ground. The fix for this required me to change the tag on the camera from ‘Default’ to ‘whatisGround’ to detect the terrain.
Previous Weeks Bug Fix Status:
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To Making Next Week
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