After the new visuals for the sketchbook and other UI features were finished, they have now replaced the old UIs. From the feedback we decided that a HUD was needed to remind players about the controls and some of the buttons in the start screen and settings have been updated with new UI as well.
New HUD and Crosshair
New Sketchbook
New Start Text and Tutorial
New Start Screen and Menu (Settings)
Custom Cursor
The feather pen was in the orientation on the left, but upon testing it in Unity, the mouse is in the top right corner, so we rotated the pen to point at that angle; otherwise, it was unusable with the orientation on the left.
Fixed Tab Order In the playtest the order of the pages and the tabs were showing incorrectly. This was fixed easily by changing the hierarchy of the pages to display correctly in Unity while keeping the correct order in the sketchbook page code. This retains the pages from showing abnormally while simultaneously fixing the pages obstructing each other.
Unity hierarchy
How the pages will display in game
HUD Manager While testing how the HUD will look across all different types of interfaces, a HUD manager was added to toggle off the overworld HUD when the photo mode is open to hide the unneeded clutter onscreen, giving it a cleaner look that aims to not overwhelm players when playing.
Sketchbook Additions
From the feedback, players were not aware of the page-turning button in the bottom corners of the sketchbook and how to close the sketchbook after opening. To combat this, a more obvious arrow is added along with the previous page-turning button, both working together to lessen the confusion. A close button is also added as another way to close the sketchbook outside of āEā to give another option for players.
Previous Weeks Bug Fix Status:
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To Make for Next Week
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