This section will feature concept art that aims to clutter our large open world environment. Since we only have a small list of items listed out in our project proposal Exploration & Biomes Level Progression, Janle wanted to look at more clutter items to populate the world and make it more lively and lived in for tribes.

Untitled_Artwork.png

Untitled_Artwork.png

As there is no concreate setting only vague atmospheric directions from biome name and colour palettes stated in our project proposal all the above concept sketches feature random items that can be featured in any of our 5 biomes. From concepts on a giant tree in the Glimmering Cove, mushrooms and ornaments on the trees with eyes in Maroon Woods to tools, jugs, saddles, and tents that NPCs will use for their daily tasks.

Untitled_Artwork.png

Then I went into what sort of appearance and outfit the tribes will be wearing. I searched up some images for nomadic tribes and based a design off them. The goal for these NPCs is to fit into the low-poly style of our game, so the designs that they wear should be clear and distinctive in low poly. This design fits into the above criteria and is very appropriate for our game, so the chances of it becoming the final look of the NPCs aren't low, but I would like to draw more concepts to expand on the intricate outfits that nomadic tribes don.