The name for this creature is considered throw several elements in hoping to include characteristics of: woollen, fluffiness, lion, and argali horns. I've looked into several translations for the word lion in different languages and combined them to create a new word for its possible names that captures the blend of the features…

Mesh

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Long fluffs for this gentle beast are made by extruding mesh faces and adjusting the vertex to made them having shard edges. I’ve also found using the metaball ball object can recreate similar effects, by overlapping the mesh it would automatically merge colliding meshes. This is a huge relief for me and very helpful in reducing the amount of time I would have to spend to stylise the puffiness of the wool-like neck and tail.

Similar to the horned oxen, the horns on this creature are made with a Bézier curve as well. This time, I’ve used a circle mesh to form what a segment of the horn would be pieced like. It would act as the curve object to be deformed with a curve modifier along the Bézier curve. It can be followed closely through this video tutorial…

https://www.youtube.com/watch?v=Ky_3bncEFRU&t=422s

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Texture Painting

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Expression Emotes As its face is mostly hidden within the fluffy wool, it would mainly show emotes from movements by its mouth, ears, and possibly body language.

- Joy

- Joy

- Relaxed

- Relaxed

Rigging & Weight Painting By rigging this kind of standard quadruped creature, I believe the weight distribution for its limb bones would count as a huge factor to be revised. A smooth transition fade on each bone that forms from its leg to its toes are adjusted after automatic weight parenting. To better manage the wavy hair around the neck, I created separate main bones that move the left and right side tuffs.

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