For the alpha build, the species will only perform 2 actions for now. Since the creatures will only be moving around, we will be animating an idle and a walking sequence. To speed up this process, we split this task between us. All animations are done in blender. The current species that will be featured in the build are veggie feline (felivege), feathered saurus and baby saurus (feathered hatchling).

The veggie feline and the feathered saurus walking is done by Yao

- Felivege Idle

- Felivege Idle

-  Felivege Walking

- Felivege Walking

- Feathered Saurus Walking

- Feathered Saurus Walking

The baby saurus and feathered saurus idle is done by Janle

- Baby Saurus Idle

- Baby Saurus Idle

- Baby Saurus Walking

- Baby Saurus Walking

- Feathered Saurus Idle

- Feathered Saurus Idle

For future development in the progress, we are thinking of adding more dynamic animations to improve immersion. This would include the actions of idle, sitting, waving, and maybe one movement that specifically is for the specific creature. Of course, all this goes down to the time constraint that will be followed for the project game, we will try our best to include a simple combination of the idle and walking sequence by the least for all of our creature species.